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The Perilous Order
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The Perilous
Order:
Warriors of the
Round Table
N E W E N G L I S H L I B R A R Y
H o d d e r & Stoughton
Forsaken by our dreams, naked but for our stories, with
only the stars for food, the four directions for shelter, and
the spirit of all that we love our only companion, we live
as warriors of a perilous order, champions of kindness,
who batde for virtue in the ruthless war of survival.
W h a t H a s G o n e B e f o r e
The Dragon and the Unicom began this series with the story of
King Armor's parents, Uther Pendragon and Ygrane, queen
of the Celts. By the end of the fifth century A D , Britain, the
furthermost frontier of the Roman Empire, had become almost
wholly isolated from the few centers of commerce that remained
in Europe. The collapse of Rome in AD 410 left Britain without
a central government, and the island quickly fragmented into
scores of miniature kingdoms ruled by local warlords. With
the magical assistance of Merlin, a demon given human form
and converted to Christianity by Saint Optima, Ygrane allied
her Celtic chieftains with the British army of Uther Pendragon.
They united the many rivalrous domains of Britain and repelled
the ferocious invaders from the foreign lands surrounding the
island kingdom. Their fateful alliance endured only briefly,
however, for the arrangement of love and war brokered by
Merlin required the blood sacrifice of the king, as prescribed
by ancient law. In return for Uther Pendragon's soul, the
Celtic gods released their most fierce warrior, Cuchulain, to
be born again through Ygrane as Uther's son, Aquila Regalis
Thor — Arthor.
Arthor followed fifteen-year-old Arthor on his journey from
White Thorn, where he grew up in the hills of Cymru, to
the third five-year festival at Camelot, the city-fortress whose
construction Merlin supervised. Arthor, believing himself a
rape-child sired by a Saxon invader on an anonymous peasant
woman, allowed Kyner, a Christian chieftain, to train him as a
warrior of unalloyed ferocity. Arthor lived with the certainty
that his destiny was death, for his enemies in battle and ultimately
for himself in defense of his masters. Rankling at the subservient
position fate had imposed upon him, he planned to avoid
Camelot and further servitude by seeking a new and personal
destiny for himself. But the intervention of Merlin diverted
the youth into the hollow hills — the magical domain of the
Daoine Sid, the Celtic gods. There, Arthor learned humility
and largeness of heart and proved himself worthy of returning
to Camelot and drawing the sword-in-the-stone, Excalibur,
emblem and agency of his true destiny as high king of Britain.
The Perilous Order concerns King Arthor's first year as
monarch. Though in his inmost heart he had always believed
himself worthy of greatness, the authority of high king of Britain
is a far more demanding reckoning than he had ever imagined.
Trained to give himself entire to the horror of war, to defend
against the ferocity of invading Wolf Warriors, the young king
must yet learn to rule a kingdom at hazard using more than mere
force. With Merlin's help, he draws to himself the capable men
and women who will, for a time, by courage, moral strength,
and magic establish a perilous order, a fragile league of pagan and
Christian defenders, whose glory will forestall the b'edarkening
of the age and resurrect the derelict hope of Britain.
C h a r a c t e r s
Aidan — clan chief, master of the Spiral Castle, the natural
fastness in the highlands of Caledonia.
Annum - t h e Other World, Celtic realm of the supernatural,
used in this series oftentimes to identify the radiant beings who
emerged with the fiery origins of Creation: cf. Fire Lords.
Arthor — Aquila Regalis Thor, Royal Eagle of Thor, son of
Uther Pendragon, deceased high king of Britain, and Ygrane,
queen of the Celts.
Azael - demon; former cohort of Lailoken.
Bedevere — one-armed steward to King Arthor.
Bors Bona — British warlord and commander of the Parisi.
Cei — son of Kyner; step-brother of Arthor.
Cruithni — king of the Picts.
Cupetianus - spokesman for the fisherfolk of Neptune's
Toes.
Dagonet — dwarf vagabond and gleeman of King Arthor's
court.
Daoine Sid - the pale people, the elves and faeries relegated
to dwell underground in the hollow hills since their overthrow
by the Fauni and the north gods.
Dwellers in the House of Fog — demons; once radiant, these
masculine beings despair of finding their way back to the
source of infinite energy from which they entered the cold
and dark of spacetime with the Big Bang; they doffed the
burning light of their prior forms, trying to adapt to the frigid,
near-lightless vacuum where they find themselves; they rail
against Creation and do all in their power to disassemble the
conglomerates of matter, believing all structure, especially
organic life, a mockery of their luminous lives before their
miserable exile.
Eufrasia — daughter of Aidan.
Fauni - the gods of the Greeks and Romans.
Fire Lords — angels; the radiant masculine beings expelled
from the compact dimensions of Creation's origin at the Big
Bang; they cherish the hope of returning whence they have
come and, cleaving to the burning scraps of their fiery origin,
have devoted themselves to furthering the assemblages of matter
to attain greater awareness, including fostering the knowledge
of science by mortals.
Foederatus — an alliance of the north tribes, the Angles, Frisians,
Jutes, Picts, Saxons, and Scotii, determined to conquer Britain.
Furor, the — the one-eyed chieftain among the gods of
the north tribes, possessed of the trance power to see the
future; he devoted himself to fending off the terrible destiny of
Apocalypse that he believed the Fire Lords inspired in humanity
by teaching mortals the secrets of writing and of numbers, the
globe-threatening dangers of science.
Gareth - youngest son of Morgeu and Lot.
Gawain — eldest son of Morgeu and Lot.
God — the mysterious and singular female being Who
emerged with the energies of Creation at the Big Bang and
Who was followed from that hyperdimensional reality of infinite
energy by numerous masculine beings enamored of Her -
demons and angels.
Gorthyn — self-proclaimed king of the Belgae; commander
of that realm's brigands.
Guthlac — fierce wayfarer of the Picts, leader of a warband
that infiltrated the Spiral Castle.
Hjuki — Lawspeaker for King Wesc.
&n
bsp; Keeper of the Dusk Apples - goddess of the north tribes
responsible for collecting the rare golden fruit used to make
the ritual wine that the gods imbibe; mistress of the Furor.
Kyner - Christian Celt and chieftain of the clans of Cymru;
father of Cei and stepfather of Arthor.
Lailoken - the demon who, in the guise of an incubus,
attempted to seduce Saint Optima, a devout Christian nun; he
was taken into her womb and birthed as an old man who aged
backward; endowed with the supernatural powers of a demon
in mortal form, he learned love from his mother and became
converted to Christianity.
Lord Monkey — familiar of Dagonet.
Lot — Celtic chieftain of the northern clans of Britain;
husband of Morgeu the Fey; father of Gawain and Gareth.
Marcus — Christian warlord and duke of the Dumnonii.
Merlin - the mortal name of the demon Lailoken.
Mordred - incest-child born of Arthor and Morgeu.
Morgeu - daughter of Ygrane, queen of the Celts, and
Gorlois, duke of the Dumnonii killed in battle on the fields
of Londinium; her sobriquet, the Fey, the Doomed, came to
her from the Picts during her time of self-exile in Caledonia,
where she practiced black magic; half-sister of Arthor, she
seduced him by enchantment in an attempt to exact revenge
on Merlin, whom she held responsible for her father's death;
wife of Lot and mother by him of Gawain and Gareth.
Nynyve - the Lady of the Lake, the youngest of the Nine
Queens; once mortal queens, made supernatural residents of
Avalon by the Fire Lords, they represent the ninety thousand
years of human history ruled over by queens.
Platorius — count and Christian commander of the Atrebates.
Rex Mundi — Lord of the World; the magical assemblage
amalgamated by Merlin to include himself, the demon Azael,
a Fire Lord, Dagonet, and Lord Monkey.
Selwa — seductive assassin of the Syrax family; niece of
Severus Syrax.
Severus Syrax — magister militum of Londinium, trade factor
in Britain of the Syrax family, an international mercantile
conglomerate.
Skuld - of the three Wyrd Sisters, the Norns, the youngest
and possessed of the ability to scry the future.
Someone Knows the Truth — the elk-headed god of the Daoine
Sid, master of the hollow hills and the Happy Woods, where
the souls of the Celtic dead bide their time before reincarnating
upon Middle Earth in forms human and otherwise.
Terpillius - vampyre procured by blood magic and induced
into the service of Morgeu the Fey.
Urd - the Wyrd Sister crone of the Norns endowed with
the power to reveal the past.
Urien — Celtic chieftain of the Durotriges.
Verthandi - of the Norns, the loveliest Wyrd Sister, gifted
with penetrating vision of all that is.
Wesc — king of the Saxons, leader of the Foederatus,
ambitious for peace and enthralled with the writing of sacred
poetry, resident of Britain in the province of the Cantii.
Wolf Warriors — elite Saxon fighting forces devoted to
the Furor and dedicated to dying in battle for the glory of
their god.
Yggdrasil — the World Tree, the Storm Tree, the Cosmic
Tree, the magnetic field of the planet; its upper branches,
reaching far above the atmosphere, serve as home for the
dominant gods; its trunk penetrates Middle Earth, the planetary
surface where mortals dwell; and its roots coil deep into the
molten interior of the globe, where the world-vast Dragon, a
chthonic magnetic sentience, slumbers.
Ygrane - former queen of the Celts, mother of Morgeu (by
Gorlois) and Arthor (by Uther Pendragon), abbess of Tintagel
Abbey and Mother Superior of the Holy Order of the Graal.
S U M M E R :
A Spiral Castle in the
Dolorous Wood
Arthor Draws the Sword
The sword came away so easily from the stone that Arthor
could only stand there startled, with the gold hilt in his
trembling hand and the silver blade flashing with sunlight.
Immediately, he tried to return it to the black rock in whose
cleft it had stood undisturbed and immovable for so long. But
the rock would not hold the blade anymore. The sword slid
from his grip and would have clattered across the anvil-shaped
stone and fallen to the ground had he not quickly seized
it again.
The hilt of gold felt pretematurally shaped to his palm and
fingers, and the blade swung lightly through the air, a natural
extension of his arm. From farther down the hill, on the slopes of
Mons Caliburnus, a small crowd uttered cries and shouts to see the
sword drawn so readily from the stone. They were the swordsmiths
and their patrons, the merchants and warriors who had come to
Camelot for the third of the five-year festivals to commemorate
the setting of this sword in the stone by the wizard Merlin.
Only moments before, Arthor had attempted to purchase
a sword from them for his brother Cei, who had damaged his
weapon on the dangerous trek from White Thorn, their home
in Cymru. The swordsmiths had mocked him, a ragged servant
with no coin and nothing of worth to barter. He had shuffled
uphill dejectedly, kicking at the hawkweed and dandelions in
the yellow clover. He would not even have tried his hand at the
sword — except that he had remembered seeing this marvelous
weapon once before.
Just days ago, on his journey to Camelot, Arthor had been
diverted into the hollow hills, the realm of the pale people of
Celtic lore known as the Daoine Sid. Those Celtic gods were
more real than mere lore — he knew that now — but that
knowing sorely troubled his Christian mind. In the hollow
hills, he had seen marvels that rocked the very foundations of
his faith: Faeries had deceived him and vampyrical lamia had
nearly torn him to pieces; Bright Night, prince of the elves,
had conversed with him; and, worst of all, he had confronted
the vehement god that the north tribes called the Furor and
had stared terrified into his one mad eye. The Furor would
have slain him on the spot but for Merlin, who at the last
moment appeared to wield this wonderful sword and fend off
the rageful god. Thus, Arthor had escaped with his life intact -
and with his wits nearly shattered.
This was that sword, he realized as the sundering truth
staggered him and he leaned back against the black stone. Was
it a dream? he queried his frightened soul. Is — this — a dream?
The loud voices now clamoring from below assured him he
was awake. And the sunlight smashing off the clear blade hurt his
eyes and branded his brain with the precise shape of the sword
that he remembered from his trespass of the underworld. How
can this be?
From below, the swordsmiths and warriors came running,
yelling at him, 'Boy! Boy! Put that sword down!'
He moved quickly to obey. But, again, the stone would not
receive the sword. He turned and lift
ed the blade in a hapless
shrug to show that he had tried and failed.
Merlin and Arthor
The scowling crowd edged closer, then stopped their shouting
all at once. Arthor thought for an instant that the beauty of the
sword had silenced them. Suddenly, a dark voice opened from
behind him, and he jumped and nearly dropped the blade.
'The sword is drawn!'
Merlin rose from the cliffside of Mons Caliburnus as if
hoisted by invisible wings. His midnight-blue robes furled in
the river breeze, and his wide-brimmed hat, its conical top bent
askew, cast a dark shadow over his long face.
'The sword is drawn! Bend your knees before your king!'
'But he is a boy!' one of the warriors shouted, even as most
in the small crowd genuflected reflexively before the imposing
presence of the wizard.
'This is no mere boy.' Merlin stode to Arthor's side and
placed his long arm across the lad's shoulders. Garbed in a
hempen sack-shirt, with his short hair stiff as a hedgehog's
and his pale rosy-cheeked face slack-jawed with awe, Arthor
indeed appeared a callow youth. 'This young man is Aquila
Regalis Thor — high king of all Britain. Kneel before him or
be banished!'
The command in Merlin's vibrant voice brought everyone
to their knees. Arthor, startled speechless, turned to look at the
wizard. This close, he could see the subtle crimson stitching of
astrological sigils and alchemic devices in the blue fabric. And
within the shadow cast by the wide-brimmed hat, he beheld a
strong, aged profile, pale and pocked as if carved from stone.
'Say nothing,' the wizard whispered to him. 'Hold the sword
high and march downhill to your palfrey. Slowly. Remember —
you are king. Carry yourself with regal bearing.'
Arthor complied, though his heart stammered in his chest
and his mind blurred with questions and doubts. All eyes trained
on him stared in wonder and befuddlement. None dared speak,
except for one swordsmith's apprentice, a boy no older than the
king himself, who cried out meekly, 'Long live King Arthor!'
The sound of his name married to the title king cramped his
heart tighter in his chest, nearly squeezing all his breath out of
him with astonishment. And if he could have, he would have
blessed that smith's apprentice for not mocking him.
Merlin led the way down the hillside to Arthor's palfrey
that still held the youth's dented shield on its saddle peg. The